Programs

Our company is intending to develop the following programs and cooperating with some specialists, and we are currently implementing the program;
“STEAM Kinder” for kindergartens,

“STEAM Prime” for primary schools,

“STEAM Science” for secondary schools,

“STEAM DigiTech I” for secondary schools,

“STEAM DigiTech II” for high schools.

Many other programs are being developed in the future.

How does STEAM training work?

    • Learning is an enquiry of learner

    In an authentic STEAM lesson, the path to knowledge is anything but smooth. Questions are driven by the learners, and failure is reframed as part of the learning process. Goals, decisions, and solutions are generated by the students within the limitations of their learning context (such as access to materials and tools, or achieving curriculum standards). They control their own investigations. 

    • Lessons are authentic and focus on real-world problems 

    STEAM-related fields are all about solving real-world problems. So in STEAM learning process; 

    • Teachers encourage students to identify problems themselves. 
    • Guide them to solve problems that relate to their environmental and social context. 
    • Guide student projects by using a framework for design thinking or engineering design process. 

    Keep projects doable. Encourage students to aim high while doing projects that are realistically achievable within the limitations of their learning context. 

    • Supports future and current national educational objectives  

    By its very nature, STEAM learning is future-focused. It empowers learners to change the world for the better by drawing on the connections between science, art, math, engineering, and technology. Also,  ШИМТ+ steam curriculums can be an effective way to achieve objectives of Mongolia’s national educational reform program. 

    • Learning is creative and artistic  

    As students tackle challenges, create prototypes, test and retest their designs, you can expect a fair amount of noise in the STEAM classroom. STEAM challenges require students to make, tinker and build. Bringing in methods from art and design can take STEAM projects to their full creative potential.

    • Learning is application of maths and sciences 

    Authentic STEAM lessons are purposefully designed to integrate maths and science learning content. Measuring, calculating, testing, gathering and analysing data – when students are applying these skills to solving a problem, they can see the maths and science in what they are doing.

    • Learning is a team work 

    Most real-world STEAM projects can only be achieved through the collaborative efforts of many individuals. In the STEAM classroom, collaborative projects are a chance for students to share ideas, get feedback from their peers, and develop soft skills. 

Team, Mentors

  1. Gombojav. G, honored teacher of Mongolia
  2. Ganbat.M, professor, teacher at department of physics, science university of National University
    of Mongolia.
  3. Ph.D Khos-Ochir.Ts, CEO of “SHIMT BOLOVSROL” LLC
  4. Ph.D Uuriintuya.D, chief of foreign affairs department at Mongolian University of Education
  5. Bat-Orshikh,D, principal of 31st school, champion of state mathematical Olympiad
  6. Tudevdorj.B, physic teacher at 1st school, champion of state physical Olympiad
  7. Aruinbayar.A, Ph.D student in education
  8. Ayush.A, teacher in Bayangol sum, Selenge province
  9. Suvdaa.S, kindergarten teacher
  10. Ulzii.D, kindergarten teacher

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